{"id":4050,"date":"2015-10-04T15:54:23","date_gmt":"2015-10-04T14:54:23","guid":{"rendered":"https:\/\/mathedup.co.uk\/?p=4050"},"modified":"2015-10-04T16:07:51","modified_gmt":"2015-10-04T15:07:51","slug":"prime-climb","status":"publish","type":"post","link":"https:\/\/www.mathedup.co.uk\/prime-climb\/","title":{"rendered":"Prime Climb"},"content":{"rendered":"

A few weeks ago I was very kindly sent a copy of the game Prime Climb by @mathforlove<\/a> to have a bit of a play with. Some of you may have heard of it through their Kickstarter campaign <\/a>last year. It had been sat on my desk for a week or two and I finally unboxed it at our Peterborough Maths Jam<\/a> in September (mail me if you are interested in coming to the next one).<\/p>\n

On unboxing, the thing that impressed me the most was it’s build quality. It has a solid board with bright, vivid colours and has a real premium feel.\u00a0You get 8 pieces and 2 dice numbered 0 to 9; a\u00a0Pentagonal trapezohedron in case you were wondering. There is\u00a0also a deck of 24 prime cards, which again, feel of very good quality. It is clear that no corners\u00a0were cut\u00a0in the production of\u00a0this game.<\/p>\n

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If I’m honest, it took a few reads of the rules for us to understand exactly how to play (we had a new member of the Jam, Laura, who did a great job of organising us) but once we’d sussed it,\u00a0keeping track of the game was a breeze.\u00a0In a nutshell, the aim of the game is to get your two pieces to the centre circle labelled 101.\u00a0You roll two dice on your go and\u00a0assign\u00a0one number to each of your pieces on the board. You can choose to add, subtract, multiply or divide\u00a0the number on your dice each time to move yourself around the board. If you land on a circle occupied by another player, they get sent back to the start. If you land on a prime number, you get to draw a prime card which will (usually) aid you in some way. The game ends when a player gets BOTH their pieces to the 101.<\/p>\n